Sony confirmed it during the June 2, 2026 State of Play. Until Dawn 2 is real, it is heading exclusively to PlayStation 5 in 2027, and Firesprite Games is the studio building it. The announcement came with a trailer and just enough information to raise several questions that will not be answered until later this year.
A New Cast, a Very Bad Island

The sequel follows the crew of Dead True, a paranormal channel built on staged scares and online content. They travel to a tropical island to film. The island, as these things tend to go, has other ideas.
Centuries-old secrets are buried there. The manufactured haunts the crew plans to perform for their followers run headlong into something that has been waiting far longer than their channel has been live. Player choices will again shape who makes it out and who does not.
The tropical setting is a genuine departure from the first game’s snowbound mountain isolation. Ghost hunting content creators exist as a real cultural reference point now in a way that 2015 did not quite have yet. The friction between performing for an audience and what lurks underneath that performance gives the premise somewhere to go.
Different Studio, Same Franchise

Until Dawn came from Supermassive Games. This one does not.
Firesprite, the Liverpool-based studio Sony acquired in 2021, is handling development. The studio does not have an extensive public track record in choice-driven horror, and how they approach a franchise with a built-in fanbase is still an open question. The 2027 window at least suggests they have room to get it right.
What Comes Next

Sony and Firesprite have indicated more details are on the way over the coming months. What the June 2 State of Play gave players was a premise, a setting, a confirmation, and one very welcome returning face. The full cast, the specific release window within 2027, and how the choice-and-consequence system has developed are all still ahead.
The ghost hunting setup is an interesting swing. Staging the group’s entire reason for being there directly against something genuinely ancient puts the performance instinct in conflict with survival from the first scene. That conflict has potential.
Are you sold on the Dead True crew and the tropical island direction, or were you hoping for something closer to what the original built?

































