Across his two-decade feature career, Mamoru Hosada has stuck to ahandful of thematic preoccupations. Family in all its complexity; forgiveness over revenge, and an earnest belief in the innate collective goodness of humanity. He explores these subjects via epic fantastical premises with giant emotions but keeps the character scope intimate, and even when touching suicidal ideation, foreign interventionism and animal abuse, Hosada keeps his tone generally light while unafraid to pull on the heartstrings. It’s atemplate which has served the Japanese director very well as his ambitions grew, but unfortunately falters withScarlet.
A loose adaptation ofHamlet– marking the third such to hit UK cinemas in three months – we follow 16th century Danish princess Scarlet (a gender-flipped Hamlet) who sees her father’s throne violently usurped by her evil uncle Claudius. When she fails in her quest for revenge, she falls into The World Between, abarren wasteland of apurgatory where the sky is an ocean patrolled by dragons who shoot lightning, time folds in on itself, and Claudius tyrannically rules over its people by holding hostage passage to The Infinite Land where the dead can live instead of fading into nothingness. Joining Scarlet on her odyssey for vengeance is Hijiri, apure-hearted Japanese medic from the present day who serves as the forgiving ying to her embittered yang.
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Hosada likely viewsScarletas his epic. The number of shots which aren’t wide-angle or showcase vast landscapes, with at least one montage calling toLawrence of Arabia, can be counted on both hands. There are giant battle setpieces, awe-inspiring digital effects work with the oceanic skyboxes, cacophonous sound design, and abusy narrative taking constant detours. On paper, it’s Hosada’s usual tunes blown up on agrander scale.
In practice, the results are an overstuffed yet simplistic mess. Whilst many individual shots and character designs are striking with classically muted colours, the decision to render The World Between via digital animation aiming to ape traditional 2D animé in three-dimensions with an accompanying lowered frame-rate leads to distractingly stiff character movement and stunted choreography. The uncanny digital feel which worked forBelle’s virtual world here resembles amid-tier PlayStationcutscene and, unlikeBelle, the vast majority ofScarletand its biggest emotional swings take place in this uncanny valley ofsouls.
More fatally, Hosada’s usual family-aimed writing comes unstuck with this darker material. His sincere commitment to people’s fundamental goodness and arejection of violence, which already risks corniness in his great films, curdles into condescending naivety when the antagonist is an unrepentant power-hungry despot. The fact that divine intervention ends up being what resolves the central conflict, rather than Scarlet herself doing much of anything, is endemic of the detrimental didacticism in Hosada’s screenplay. The sheer number of characters, concepts, and generally choppy plotting on display calls to mind the hats-on-hats-on-hats nature of Makoto Shinkai and Ido not make that comparison as acompliment to either filmmaker. Worst of all, neither Scarlet or Hijiri are developed or entertaining enough characters to sell the raging heartfelt emotions Hosada has successfully pulled off before. By the time the climax is outright repeating the end ofBelle, one has to concede that the harmonies just aren’t coming together thistime.






























